
One modest Frigate, a finite balance, and a future earned one decision at a time.
Humanity is divided among the Celestial Republic, Frontier Union, Black Marauder, Zenith Corporation, Aether Consortium and Merchant Guild. You are an ordinary independent captain with a modest Frigate, limited credits and no allegiance or legendary past. Enter your ship name and choose a starting territory. Your journey begins at a port in that territory.
Moments from your playthrough. Unlocked CGs are yours to keep — restarting the story won't take them away.
Amber's BerthA functional docking bay at Caelis Station in 2847, with service umbilicals, cargo access, and the compact silhouette of a modest human Frigate. Amber's hold begins empty, its capacity is 20 tons, and its captain is initially the only person aboard.
Caelis Trade HubA practical interstellar cargo terminal in Merchant Guild territory, where freight handling equipment and contract consoles serve the station's 2847 transport economy. Posted or quoted opportunities are local offers, not recovered canonical price tables.
Caelis Service YardA utilitarian 2847 station workshop with diagnostic tools, fuel connections, and work platforms sized for ordinary human spacecraft. A sound Frigate does not need invented damage to justify a visit; inspections and affordable services depend on actual needs and quoted terms.