
An original recruit, a familiar team, and a place that must be freely chosen.
An empty chair faces the briefing table. Roger has left a thin folder in front of it. Xing Tian stands near the doorway; outside, an engine turns over and falls silent. Your name has not yet been entered on the team roster. Roger looks up. Before we talk about the contract, tell me what you want us to call you.
Moments from your playthrough. Unlocked CGs are yours to keep — restarting the story won't take them away.
Base Briefing RoomA plain rented briefing room used by the team. Maps remain impressionistic and unreadable in art.
Base CourtyardA staging courtyard for vehicles, passenger checks and ordinary equipment preparation; no detailed weapons instruction.
Transit ClinicA civilian-run temporary clinic and waiting area; staff and patients retain agency.
Temporary Safe HouseA modest shelter for discussion and rest during transit, with limited supplies.
Evacuation Assembly PointA fictional roadside assembly area, civilian transport and uncertain weather. No identifiable real military target.