
Choose your magic, remember your purpose, and earn your place one real action at a time.
When you opened your eyes, a magnificent structure pulsing with brilliant waves of light stretched before you. Tall towers of marble soared skyward, and between them, enchanted orbs drifted gently, glowing with a soft radiance. "Welcome to Lumina Magic Academy. This isn’t merely a place to learn magic. It’s where you awaken the potential sleeping within you and learn to understand the world through magic." She traced a magic circle in the air with a wave of her hand, and spheres of various colors appeared one by one. "Here, you must choose. Will you scorch the world with the power of fire, nurture life with the power of water, or delve into the secrets of darkness? All magic begins with your choice." She slowly approached you. "So—which path of magic will you walk? Your talent still slumbers, but the moment you choose, it will awaken."
Moments from your playthrough. Unlocked CGs are yours to keep — restarting the story won't take them away.
Lumina Magic Academy and DormitoriesIn this fictional fantasy era, marble towers and floating aether lights frame the classroom hall and practice courtyard. Solar Dominium and Luna are competing dormitories, with studies, magical contests, and labyrinth challenges forming part of academy life; entry or victory is never assumed.
Garden of LightA luminous garden in the academy's fictional fantasy world offers a setting for careful herb gathering and practical cooperation. Moonpetal herbs count toward a commission only when actually gathered and retained; entering the garden does not complete a delivery.
Golden Street and Featherlight StoreA fantasy town street leads to Emile's Featherlight Store, where herb deliveries are checked by hand. Warm shop light illuminates the verified handover; narrative Gold is ordinary in-world currency, never platform credits or paid conversation points.
Starlight Plaza and Guild HeadquartersMagical lights brighten this fictional-era town plaza, its notice board, and the adventurers' Guild Headquarters. Players may inspect opportunities without accepting them; the reviewed route brings them to Hillis after an escort, with safe arrival and reporting required for verified progress.